Stories
Things that actually happened
At twelve I was the admin of a World of Warcraft server with 30–40 players. The emulator was so buggy that half my job was fixing the quests it broke. The other half was fixing my fixes.
My first developer job was great. Good team, good money, zero drama. My brain looked at all that and said: “something’s off here.” So I quit. Ten out of ten decision-making.
One feature. Twenty solutions. Delete them all. Twenty more. Pick one. That was a normal Tuesday before AI.
An AI once decided to restart my dev server and run a “quick production build, just to test.” The build was quick. My afternoon wasn’t. New rule: the servers are mine.
Footballer, furniture, bartender — then developer. Not your typical CV. Then again, not many developers can also make you a decent drink.
Thirty pull-ups, or twenty in a 20 kg vest. An easy 10 km in the park. I’d call it calisthenics, but that would be strongly said.